First me, roguedjack, author of Rogue Survivor the first one. I'm French by the way. In case you didn't le know.
Then you guys. You'll get to know what's going on with the project. You'll be able to test early versions. You'll have to worship me like a god and as a reward I'll allow you to try more buggy versions.
"The Rogue Survivor II Project"
Project because it is still in its infancy.
Rogue Survivor II because it is a spinoff/sequel to Rogue Survivor.
This game will be available on PC, Linux and Mac.
It will be realtime 3D with cheesy retrolol graphics. When you'll see the first screens, don't be fooled. The gameplay will have nothing to do with a minecraft clone or a dwarf fortress going 3d thing. As in RS1 the focus will be survival and interactions with people and objects, not interaction with the world topology.
I'll try to get multiplayer in but I might not be able to. The architecture is done with MP in mind but I'm not sure I'll be able to pull it off, MP scares me.
I tried various technologies, did proto version in XNA and lwjgl and settled on this :
- Java for the language.
- jME3 for the 3d engine.
- OpenGL 2.0.
So it will run any PC, Linux and Macs provided you have an OpenGL 2.0
compatible card. Should run on pratically everyone computer really. Of course my old laptop Intel lol card does only OpenGL 1.5 and is trolling me.
I've gone with the blocky graphics look as it has a number of advantages from a design and implementation perspective for me, and I'm pretty sure my target audience is ok with lol graphics if the gameplay is good.
I'll explain more things later as we go on.
Considering I'm working on it daily the first playable version shouldn't take forever.
If all goes according to the zombiemaster plan the finished product will be for sale as an indie game and in the meantime you'll be able to try the free and buggy early versions. I'm a dreamer.
This will be a wonderful adventure. See you soon.